Sneaky Devil Studios | Premium AAA Narrative Action-Adventure Development

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Legacy Manifesto Architects Partnerships
Sneaky Devil Studios

Legendary Craftsmanship.
Uncompromising Execution.

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Classified: Incubating Unannounced AAA Narrative Action-Adventure

Two decades of shared history.
One new beginning.

Prior to founding SDS, our core team delivered projects for:
SONY META DISNEY MARVEL ACTIVISION SEGA

A TRACK RECORD
OF EXCELLENCE.

The following titles highlight the collective shipped history of our core development team during their two-decade tenure at Sanzaru Games.

Gameplay screenshot of Asgard's Wrath 2 epic desert environments
IGN 10/10 Masterpiece | D.I.C.E. Winner

ASGARD'S WRATH 2

A system-selling flagship title and one of only 63 games in history to receive an IGN 10/10. Our team engineered proprietary pipelines to push standalone hardware past its theoretical limits, delivering an uncompromising 60-hour AAA monolith for Meta.

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Key art of Sly Cooper stealth platforming
First-Party Revitalization

SLY COOPER

Entrusted with a cornerstone PlayStation franchise. Our developers meticulously evolved a beloved stealth-platforming icon, flawlessly executing against Sony's rigorous first-party production standards while honoring the IP's rich legacy.

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Marvel Powers United heroic character lineup
Global Mega-IP Collaboration

MARVEL POWERS UNITED

Demonstrated elite IP stewardship in collaboration with Disney and Marvel. Our core team pioneered groundbreaking co-op VR mechanics while successfully delivering on the complex creative and technical demands of the world's most valuable entertainment brand.

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Asgard's Wrath 1 Norse mythology environment
VR Game of the Year | IGN 9.4 Amazing

ASGARD'S WRATH

Conceptualized and defined the AAA VR RPG genre. Our core team incubated an entirely new, massive IP for Oculus Studios from the ground up, engineering a physics-driven combat system that set a new industry benchmark for immersion.

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Sonic Boom high speed gameplay
Franchise Stewardship | SEGA

SONIC BOOM

High-velocity design and multi-platform execution. Partnering directly with SEGA, our team engineered rapid-traversal mechanics and expansive world-building for one of the most recognized and fiercely protected character brands in gaming.

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Spyro Reignited colorful platforming world
10+ Million Units Sold

SPYRO REIGNITED

A crucial pillar of a global blockbuster. Our developers spearheaded the ground-up Unreal Engine 4 remake of the trilogy's massive third chapter, Spyro: Year of the Dragon, seamlessly modernizing mechanics while flawlessly preserving the beloved feel of the original.

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TRON RUN/r neon digital landscape
Premium Arcade Action

TRON RUN/r

A masterclass in cinematic arcade action. Our team was entrusted by Disney to deliver a high-fidelity, PC and console experience that perfectly captured the legendary visual aesthetic and relentless momentum of the film franchise.

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THE DISCIPLINE
OF CRAFT.

We believe world-class execution is born from disciplined, zero-ego environments. We are not just creatives. We are masters of our craft. We pair our visionary art with ruthless production discipline to ensure we don't just build worlds—we engineer them to ship.

TRENCH-FORGED CHEMISTRY

We bypass the friction of 'team building' and go straight to world-building. Our core team has spent twenty years fighting in the same trenches at Sanzaru Games, shipping critically acclaimed titles side-by-side.

UNPRECEDENTED RETENTION

In an industry plagued by turnover, we protect our developers from toxic crunch. The master developers who greenlight your project on day one are the exact same hands that will carry it to gold master.

EXECUTION CERTAINTY

Ambition never outpaces technical reality. Operating at the bleeding edge of UE5, every task is filtered through rigorous production dashboards. We maintain a flawless milestone delivery rate.

EMPOWERED ARTISTRY

While our production floor is strictly disciplined, our creative process is unchained. We remove technical friction to empower our artists and designers to iterate rapidly and focus on finding the magic.

VETERAN LEADERSHIP.

Portrait of Bill Spence, Head of Studio

BILL SPENCE

Head of Studio

With over two decades driving AAA development, Bill has a proven track record of establishing creative vision and managing large-scale cross-functional teams. He conceptualized and pioneered the AAA VR RPG genre with the critically acclaimed Asgard's Wrath series and directed the successful revitalization of Sony's classic Sly Cooper franchise.

Portrait of Mat Kraemer, Chief Creative Officer

MAT KRAEMER

Chief Creative Officer

Commanding the artistic and design soul of the studio. Mat has directed the creative vision, world-building, and core gameplay loops for major franchises—from the critically acclaimed revitalization of Sly Cooper to architecting the massive, genre-defining realms of the Asgard's Wrath series.

Portrait of Evan Arnold, Chief Technology Officer

EVAN ARNOLD

Chief Technology Officer

The architect behind the studio’s technical mastery. Evan has spent decades engineering proprietary pipelines and pushing hardware capabilities past their theoretical limits, ensuring massive titles like Asgard's Wrath 2 and Spyro Reignited deliver breathtaking visuals with rock-solid, uncompromising performance.

ACTIVE DEVELOPMENT

NEXT-GENERATION
INCUBATION

Currently architecting our debut, Unannounced AAA Narrative Action-Adventure in Unreal Engine 5. The vision is locked. The foundation is set. We are now recruiting elite developers to help us build it.

Unreal Engine 5 Core Tech Houdini Procedural Workflows Proprietary CI/CD Pipelines

PUBLISHING

Operating with a robust, scalable infrastructure, Sneaky Devil Studios is equipped for full-cycle AAA production. We are currently reviewing our production roadmap and accepting inquiries for strategic publishing partnerships and high-level co-development.

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CAREERS

We operate a globally remote, zero-crunch studio designed exclusively for elite developers. We offer top-of-market compensation, premium healthcare, and absolute creative autonomy. We are actively recruiting disciplined, self-driven developers, providing them with the unwavering support needed to define the next generation of gaming.

Engineering Technical Art Combat Design World Building
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